class.
this is kinda long, so don't give up or you'll miss out. and read the details again if you have any doubts as to what, when and where things are due!!!!!!!!!!!!!!!!!!!!! call or email me for any help you may need, but only after you know this email in-and-out and still need help.
here are some tips for possible animations:
.01_walk through. the easiest way to do this is in the 'top' view place a camera. 'click the set frame' button as we did when i showed you the object evolution-type animation. then click 'key frame' as we did in the same example and move the camera and time line accordingly. this will move the camera in sync with your animation time line. when done switch your view to the appropriate camera and click play. watch the simple beauty unfold.
if your camera needs to change levels when you are moving it in top view have a side view visible in another window [alt-w] and you can adjust it there. the camera will initially be placed on the ground plane level. move it up about 5 - 5.5' unless this is an ant's walk through. i don't want to know how your toes would experience the building while you run through it in flip-flops. the 5'-5.5' is to put the camera at about eye level.
another thing to consider is the timing. the filming occurs at 30 frames per second. if you are leaving your frames at 100, that is 3.33 seconds long. that's to short, and the animation will be flying through the space. "dat's no goot!" instead click on the time clock icon down by the animation time line and out in more frames. this will drastically elongate your rendering, but make it a much better and longer video. you can also slow the speed down to 1/4speed here. that alone changes the length from 3.33 seconds, to 13.33 seconds. shoot for at least 30- 45 second animations [at normal speed that is 900 - 1350 frames and at 1/4 speed that is 225 to 338 frames].
.02_fly around. basically the same steps, just instead of moving the camera through the space you move it around the building's perimeter. the camera level and timing hints apply to all rendered animations from viz or max [and generally speaking formz, too]. remember you can also produce any animation in wire frame [by clicking 'force wire frame' in the render parameters box].
.03_parametric camera. this is the one where we exported an adjustable camera view to quicktime player from max. this allows the viewer to look around your space from a specific stand point. we did this one as an interior, another option is to do one of the exterior as well. we went over the steps in class, so i won't repeat them here.
.04_camera path. this one you can play with, but i would recommend the others first. you can draw a spline [circle, oval, etc.] in the top view, then create a camera and look for the option to 'set camera to path'. with some tweaking these can be pretty nice, but the the speed is harder to get right.
.05_inclusion animation. this is the gem, especially for those of you with small gallery spaces. this is where you show how your alien vs. predator comes to being. what you would do is a lot like options .01 and .02. here, you place a camera that would show well a specific point where your gallery and collage come together. start with just the gallery and one by one move a piece of your 'alien' into vie while sliding the animation time line over. this will record how each piece comes into the gallery as if it is being constructed there on the spot. it is also possible to do this by turning your collage off and turning it on one piece at a time until it all shows up. if your collage imported as one big piece you may have to be a bit more creative, but by sliding things, moving planes [such as the ground plane], etc. so you can show this process.
there are many other ways you can do creative animations of your own device. feel free to experiment a little bit. these should then be linked to your website under the 'final composition' heading. i don't think these will actually fit into the gallery [i may be wrong here], but either way, they can be linked below.
as far as animations go, i want to see at least two. three or more is extra credit, which some of you could use to your advantage. for example, you do 12 animations, you get credit for 10 extra credit assignments, which would put pretty much anyone in the 'a' category. however, for them to really count, the need to be useful renderings. i'm going to ignore animations that do not really show your work.
speaking of grades, here's how i am calculating them...
2d phase: 30%
3d phase: 30%
final submission: 25%
class participation: 15%
this is your 100% grade.
here is where I add points for extra credit and subtract for absences [in excess of 3]. if you have more than 3, you will need some extra credit help to counter weigh those. absences also affect your class participation grade, so you coming to class will really pay off 100-fold.
remember the absolute last time you can turn anything in is this sunday night at 11:59 pm [meaning website and server]. by that time you must have all images and videos posted to your web page and in your network folder you should have a folder that is entitled "000_final submission" in that folder there should be four sub-folders, all named identically to the four section headings on your web page. in these sub-folders there should be a copy of all images and videos on your website and any files[form_z, max, illustrator, etc] that contain the images and/or videos in that section. ANYTHING TURNED IN BY THE ORIGINAL DUE DATE OF FRIDAY NIGHT BY 11:59 PM, WILL BE BLESSED NUMERICALLY AS TURNED IN 'EARLY'. saturday and sunday submissions will be considered on-time. monday will be too late.
my earlier email about web-posting is included below as a refresher!
good luck and good work! if you have any questions, please let me know and i will do my best to help.
please have a great and SAFE summer. if you can only have one of the two, choose safe over great.
joshua m. nason
graduate part-time instructor / master's degree candidate
the college of architecture / texas tech university
w:: 806.742.3136x258
c:: 806.789.2381
e:: joshua.nason@ttu.edu
faculty page:: http://www.arch.ttu.edu/people/faculty/nason_j/
student page:: http://www.arch.ttu.edu/courses/2006/fall/5395/391/nason/
From: listAdmin@edsel.tosm.ttu.edu [mailto:listAdmin@edsel.tosm.ttu.edu]Sent: Thu 5/10/2007 1:08 PMTo: COMPT ASSIST DESIGN DEVELOPSubject: [arch2354_090_spring2007] final submission
dearest class.
i apologize for the delay in sending this. i have been slammed with my own stuff, not thtat that is an excuse. for the sinal submission you now have until sunday night 11:59 pm at the latest. nothing will be accepted later than this due to the fact that i submit your grades monday morning.the class website where you post your final stuff is located at:
http://www.arch.ttu.edu/courses/2007/spring/2354/nason's_babies.htm
go here, click on your name select to edit with microsoft frontapage [for new internet explorer versions it is under the 'page' tab at the top right.] and just drop your images into the appropriate gallery by double clicking. you then select each image and enter a short descriptive caption that will appear below each image. your animations can be posted below the images in the 'final composition' gallery.once you click on edit with frontpage you will have to sign in to edit.
below is your user name, password example.
ttu\eraidereraider password
if you cannot log in send me an email with your eraider username and i'll fix it, i had to guess on them.this is very simple, you just need to categorize every thing you have into these categories: 2d, 3d, final and extra. only use image files [jpegs work best] and put them in order so the gallery makes sense.let me know if you have any problems. also, you do not need to be on the network to do this, any internet connection will work.have an enjoyable and safe summer break!josh
Thursday, May 10, 2007
Sunday, May 6, 2007
potluck party in the park
ladies and gents
hope your finals are going well - super - fantastic
i am having a potluck (means bring some food and we share it or drinks) tomorrow in maxey park - you are all invited - anyone who wants to show up and have a good time playing , frisbee, shooting the breeze whatevs showup - especially if you like food -
maxey park west side near quaker
6:30pm starting up stuff probably rolling after that
there is a parking lot by some medical stuff next to MI CASITA nursing home
thanks
j
hope your finals are going well - super - fantastic
i am having a potluck (means bring some food and we share it or drinks) tomorrow in maxey park - you are all invited - anyone who wants to show up and have a good time playing , frisbee, shooting the breeze whatevs showup - especially if you like food -
maxey park west side near quaker
6:30pm starting up stuff probably rolling after that
there is a parking lot by some medical stuff next to MI CASITA nursing home
thanks
j
Thursday, May 3, 2007
wahlbergs final documentation
ladies and gents
DUE MAY 8th 5p.m.
directions. READ ME . DIRECTIONS
in your section folder on \\archlab\arch2354 you will find 4 folders
01 final collage
02 final formz
03 final revit
04 final max
05 first friday EC
step1_
in the collage folder put a .tiff file 300dpi of your final collage
example: jwahlber_2354sp07093-trailertrash.tiff
step 2_
in the max and formz folders copy a version of your files
1. ONE file of your project for the respective software
2. (3-5) final .png renderings 300dpi (ie: the process does not end in formz or max - you get a better grade for applying your bad awesome photoshop skills ... HINT people, context etc.)
3. export a formz .vrml file & quicktime VR for 3ds MAX
4. NAMING CONVENTION (you get a 0 if its not right)
example: jwahlber_2354sp07093-elevation.png (savvy?!?!)
step 3_
1. in your revit folder put ONE revit file
2. also TWO .png files for your sheets 2d sheet and 3d sheet
3. NAMING CONVENTION (you get a 0 if its not right) : jwahlber_2354sp07093-artdepot-2d.png
step 4_
if you have jpegs from first friday and would like extra credit narrow your picture to your top 3 images from each first friday and put them in the folder
naming convention = username_ff07_mmdd = jwahlber_ff07_0504.jpeg
DUE MAY 8th 5p.m.
directions. READ ME . DIRECTIONS
in your section folder on \\archlab\arch2354 you will find 4 folders
01 final collage
02 final formz
03 final revit
04 final max
05 first friday EC
step1_
in the collage folder put a .tiff file 300dpi of your final collage
example: jwahlber_2354sp07093-trailertrash.tiff
step 2_
in the max and formz folders copy a version of your files
1. ONE file of your project for the respective software
2. (3-5) final .png renderings 300dpi (ie: the process does not end in formz or max - you get a better grade for applying your bad awesome photoshop skills ... HINT people, context etc.)
3. export a formz .vrml file & quicktime VR for 3ds MAX
4. NAMING CONVENTION (you get a 0 if its not right)
example: jwahlber_2354sp07093-elevation.png (savvy?!?!)
step 3_
1. in your revit folder put ONE revit file
2. also TWO .png files for your sheets 2d sheet and 3d sheet
3. NAMING CONVENTION (you get a 0 if its not right) : jwahlber_2354sp07093-artdepot-2d.png
step 4_
if you have jpegs from first friday and would like extra credit narrow your picture to your top 3 images from each first friday and put them in the folder
naming convention = username_ff07_mmdd = jwahlber_ff07_0504.jpeg
friday's submittal for nason's classes!!
tomorrow,
friday the 4th at 11:59pm your finished 3d models are due. no animations or line drawings are due until you post your website next friday. for this in your network folder you should add a file entitled "final 3d model" in that put the actual file of your finished model and at least 5 [FIVE] renderings of it. these renderings do not have to be of finished quality, but it should be apparant that you have begun to work on lighting and rendering. they can be small though. they are just proof of what you have done and how you did it.
i am currently working on getting the website up and running and will send another message when it is ready for you to post.
good luck on your finals and please have a safe summer!
josh!
friday the 4th at 11:59pm your finished 3d models are due. no animations or line drawings are due until you post your website next friday. for this in your network folder you should add a file entitled "final 3d model" in that put the actual file of your finished model and at least 5 [FIVE] renderings of it. these renderings do not have to be of finished quality, but it should be apparant that you have begun to work on lighting and rendering. they can be small though. they are just proof of what you have done and how you did it.
i am currently working on getting the website up and running and will send another message when it is ready for you to post.
good luck on your finals and please have a safe summer!
josh!
Monday, April 30, 2007
wahlberg's last classes
hey ladies and gents
hope your reviews went well and that the time we did not spend in class you put towards your studio projects. be in class today we have a quiz and evaluations and a final wrap up of the semester to do. the quiz will be short and sweet - taking a jpeg image from photoshop > illustrator > 3ds max > rendered output. this will be a grade. make sure you have work done on your max sketch project even though we did not meet i expect work to be shown. its our last class day - hooray the summer is almost here - see you all in class.
jeremy
hope your reviews went well and that the time we did not spend in class you put towards your studio projects. be in class today we have a quiz and evaluations and a final wrap up of the semester to do. the quiz will be short and sweet - taking a jpeg image from photoshop > illustrator > 3ds max > rendered output. this will be a grade. make sure you have work done on your max sketch project even though we did not meet i expect work to be shown. its our last class day - hooray the summer is almost here - see you all in class.
jeremy
Sunday, April 29, 2007
nason's classes for monday
okay, the last class is close at hand. i just wanted to remind you of a few things. the first class will meet from 5.30 until 7.00 and the second from 8.00 until 9.30. i know, i know i wish we could leave early too, but we still have doings to finish up.
remember to bring some cash for pizza! we will eat pizza from 7.00-8.00 between the classes.
be on time and do not plan on leaving early. we have a few things we need to tidy up [like rendering details, animationizationizing and the web posting]. it's not a ton, but we will need to be on the ball so come prepared to roll. see you monday night!
remember to bring some cash for pizza! we will eat pizza from 7.00-8.00 between the classes.
be on time and do not plan on leaving early. we have a few things we need to tidy up [like rendering details, animationizationizing and the web posting]. it's not a ton, but we will need to be on the ball so come prepared to roll. see you monday night!
Tuesday, April 24, 2007
ATTENTION: wahlberg's classes
ladies and gents -
there is no class tomorrow WED 092 094 or THURS 093. take the time to work on studio reviews for this weekend. over the weekend i want you to compile all your work for final documentation of the semester. i will update for the assignment for the end of the semester wrap up so just check the blog. if you need me shout out or email me.
j
there is no class tomorrow WED 092 094 or THURS 093. take the time to work on studio reviews for this weekend. over the weekend i want you to compile all your work for final documentation of the semester. i will update for the assignment for the end of the semester wrap up so just check the blog. if you need me shout out or email me.
j
Sunday, April 22, 2007
monday & tuesday
have your sketches & idea imaginations taken into max
these should be scanned in from sketchbooks, or collages etc. > taken into photoshop > illustrator or cad then into max
i expect my classes to experiment with the modifiers and techniques we have learned thus far...
including but not limited to:
splines
> enable in render
> enable in viewport
> radial or rectangular
> sweep modifier
> extrude modifier
modifiers
> bend
> cloth
> taper
> extrude
> displace
edit mesh
> vertex
> segment
> face
> polygons
> element
> slice plane ( select element, create the slice plane, slice and modify shapes)
> soft selection
lights
> light tracer
> sky light
> direct light
> projector map
rendering
> background colors & maps
> small format or large formats
> advanced lighting
> force wireframe
camera
> target
> film sizes
> free cameras
i believe that is the extent of informative concepts we covered i expect you to experiement with these, enhance your current projects, and have a fun playing with the software because i feel that is the best way for you to learn this is just play with it to an applied project
have your files on the server in a folder in the black plan phase alpha omega I in a folder full of your max files for monday
also have some renders so i can look at your work
these should be scanned in from sketchbooks, or collages etc. > taken into photoshop > illustrator or cad then into max
i expect my classes to experiment with the modifiers and techniques we have learned thus far...
including but not limited to:
splines
> enable in render
> enable in viewport
> radial or rectangular
> sweep modifier
> extrude modifier
modifiers
> bend
> cloth
> taper
> extrude
> displace
edit mesh
> vertex
> segment
> face
> polygons
> element
> slice plane ( select element, create the slice plane, slice and modify shapes)
> soft selection
lights
> light tracer
> sky light
> direct light
> projector map
rendering
> background colors & maps
> small format or large formats
> advanced lighting
> force wireframe
camera
> target
> film sizes
> free cameras
i believe that is the extent of informative concepts we covered i expect you to experiement with these, enhance your current projects, and have a fun playing with the software because i feel that is the best way for you to learn this is just play with it to an applied project
have your files on the server in a folder in the black plan phase alpha omega I in a folder full of your max files for monday
also have some renders so i can look at your work
Wednesday, April 18, 2007
nason's babies for wednesday
all.
nothing new is due today. have your computer's loaded w/viz or max and ready to go. we will cover some more modeling tips and then do some practicizing in it. however, after today you should have nothing else to do to get caught up on. you should not be behind anylonger. see you at 7.30 or 5.30 [maybe after 5.30 if the lecture goes over].
josh
nothing new is due today. have your computer's loaded w/viz or max and ready to go. we will cover some more modeling tips and then do some practicizing in it. however, after today you should have nothing else to do to get caught up on. you should not be behind anylonger. see you at 7.30 or 5.30 [maybe after 5.30 if the lecture goes over].
josh
Tuesday, April 17, 2007
idea exploration imagination
look into your inspirations, graffiti, west texas, star wars, comics, whatever, lebbeus woods, morphosis, neil denari, your artists, musicians, etc.
create or invent an idea - this idea is to be EXPLORED : EXLPOITED : ENHANCED and have lots of energy (seriously) this idea will be taken into photoshop, CAD or Illustrator, then into 3dsMAx or Viz.
with your idea we will continue to experiment with edit mesh, modifiers of your selection, editable splines, renderable splines, sweeps, soft selections, and anything else you can create or come up with. the INTENT is to create and imagine architectural space so that you can explore the depths of this software.
come to class with your original sketch, collage, and idea - well formulated and well documented (scanned in and traced ready for max)
we will cover advanced lighting and default scan line render
we will cover mental ray render, global illumination, ambient occlusion
we will cover simple auto-key animation
next week is the last week of class come to class ready to learn and take notes we will go over a lot of information again :
create or invent an idea - this idea is to be EXPLORED : EXLPOITED : ENHANCED and have lots of energy (seriously) this idea will be taken into photoshop, CAD or Illustrator, then into 3dsMAx or Viz.
with your idea we will continue to experiment with edit mesh, modifiers of your selection, editable splines, renderable splines, sweeps, soft selections, and anything else you can create or come up with. the INTENT is to create and imagine architectural space so that you can explore the depths of this software.
come to class with your original sketch, collage, and idea - well formulated and well documented (scanned in and traced ready for max)
we will cover advanced lighting and default scan line render
we will cover mental ray render, global illumination, ambient occlusion
we will cover simple auto-key animation
next week is the last week of class come to class ready to learn and take notes we will go over a lot of information again :
Wednesday, April 11, 2007
Class time
Walberg's and Kyle's classes will meet at 9:00 am tommorrow, be sure to submit your finished Revit model in your folder before class begins.
name the file: Revit_Gallery.rvt
name the file: Revit_Gallery.rvt
nason's classes for wednesday night [tonight]
dearest dears.
there will be no class tonight. i am sorry for the inconvenience. take a nap or something. but for next monday you should be totally caught up and add two more attempts at taking your 2d to 3d by then. while completing these two you should try 3 new tools for each [s0 six total]. try some new things. learn some new tricks. just pick six new things you'd like to try and go to town. have fun. see you monday.
josh!
there will be no class tonight. i am sorry for the inconvenience. take a nap or something. but for next monday you should be totally caught up and add two more attempts at taking your 2d to 3d by then. while completing these two you should try 3 new tools for each [s0 six total]. try some new things. learn some new tricks. just pick six new things you'd like to try and go to town. have fun. see you monday.
josh!
Thursday, April 5, 2007
Revit Assignment
This weekend you will create your gallery space using Revit. If you have the Underwood Center you may exchange buildings for one of the smaller galleries. Focus on walls, inserted curtain walls, anything that is visible. For the interior structure use your current knowledge of structure and common sense to design a simple system. If you do not know how to create a certain element then consult the tutorials in Revit. Remember you are not just modeling the facade you are modeling the entire gallery space from front to back. Think of the big picture while you model.
This assignment will be due this next Wednesday/Thursday on the 11th/12th.
Also :: for the weekend grab the Viz 2007 installer at \\archlab\viz2007
work with this program so that you are familiar with it for next week
NO CLASS ON MONDAY THE 9th AND TUESDAY THE 10TH
Tuesday, April 3, 2007
nason's wed.
we will only meet for one hour on wednesday evening. the first class will meet from 5.30-6.30 and the later class will meet from 8.30 to 9.30. you are welcome to come to either one.
Monday, April 2, 2007
Nason's Classes for Wed. April 4th!
okay nason's classes. it's time to get back on track. there's a lot of work due wednesday, so make sure you get it done. there will be no extension issued for these two parts, and no excuses for not having it done and done well. if you don't know how to do something, find out. ignorance is not acceptable with the resources you obtain.
p_01. building tutorial must be 100% complete and done well. do something different to show
you did it and learned from it. five jpegs of the building in process and one at least 2 of
the final product must be in your class-network folder before the start of class on
wednesday.
p_02. build a rev-it model of your entire gallery. do it well and do it as detailed as possible. put
at least 3 jpegs of your final product in your class-network folder before the start of
wednesday's class. mediocrity is not an option here. if you are caught up on the tutorial,
this will not be a bad work load. if you failed to complete the week-long assignment that
was due today, you are in for some long nights, and you will get no sympathy from me. if
your gallery is the underwood center, do not model the entire thing. you can either model
a section of it comparable to the other galleries, join with other underwoodians and share
sections to compile a complete model or you can pick one of the smaller galleries and
model it out in explicit detail.
check your email for more details. i sent out a mass email to both sections describing the assignment in a little more detail. good luck and do a good job. i need to see some proof of effort on these. i am rather disappointed by the majority of the buildings and modelings i have seen as of late.
josh.
p_01. building tutorial must be 100% complete and done well. do something different to show
you did it and learned from it. five jpegs of the building in process and one at least 2 of
the final product must be in your class-network folder before the start of class on
wednesday.
p_02. build a rev-it model of your entire gallery. do it well and do it as detailed as possible. put
at least 3 jpegs of your final product in your class-network folder before the start of
wednesday's class. mediocrity is not an option here. if you are caught up on the tutorial,
this will not be a bad work load. if you failed to complete the week-long assignment that
was due today, you are in for some long nights, and you will get no sympathy from me. if
your gallery is the underwood center, do not model the entire thing. you can either model
a section of it comparable to the other galleries, join with other underwoodians and share
sections to compile a complete model or you can pick one of the smaller galleries and
model it out in explicit detail.
check your email for more details. i sent out a mass email to both sections describing the assignment in a little more detail. good luck and do a good job. i need to see some proof of effort on these. i am rather disappointed by the majority of the buildings and modelings i have seen as of late.
josh.
Sunday, April 1, 2007
mini-lectures
prepare a mini-lecture (10-15min) on your assigned revit tutorials with your group
we will go over a mini project and then your groups will present your mini-lecture
we will go over a mini project and then your groups will present your mini-lecture
Wednesday, March 28, 2007
Tuesday, March 27, 2007
next up
create a new folder in your network folder
label the folder black plan alpha omega I
create subfolders
-formZ
-revit
FormZ model is done on wednesday/thursday
the quality should be close to this example
BUT, show us a peek or a section of the wall as well

-shane danley model of art depot
REVIT
complete the tutorial "creating a building tutorial"
put this file in your revit folder
we will work on completing tutorials in revit and go over schedules and familes and some walkthrough camera stuff...
BE COMPLETE and intent on your purpose care about your work and rock on
check out www.kepx.org & www.archinect.com
label the folder black plan alpha omega I
create subfolders
-formZ
-revit
FormZ model is done on wednesday/thursday
the quality should be close to this example
BUT, show us a peek or a section of the wall as well

-shane danley model of art depot
REVIT
complete the tutorial "creating a building tutorial"
put this file in your revit folder
we will work on completing tutorials in revit and go over schedules and familes and some walkthrough camera stuff...
BE COMPLETE and intent on your purpose care about your work and rock on
check out www.kepx.org & www.archinect.com
Monday, March 26, 2007
REVIT TUTORIALS UPDATE
hey all,
upon further inspection of the tutorials there is quite a bit of tutorials! and there are some that do not relate to our modeling skills - i have whittled the selection of tutorials down to the following
getting started (intro explains the program and GUI) >> understanding the basics
developing your ideas (this one pretty much sums up the modeling) >> creating a building information model
viewing and rendering (try to do some of these)
>> viewing >> viewing a building model
>> rendering views & creating walkthroughs >> rendering interior/exterior views
>> presentation views >> all of 'em if you can
make sure your formZ model is detailed i would rather this be done well than you half-@55 it and breeze through the tutorials
take your time : be precise : be intent : be sincere : care about your work
then start on the tutorials selected here
get as far as you can and we will work more on them in class
jdubz
upon further inspection of the tutorials there is quite a bit of tutorials! and there are some that do not relate to our modeling skills - i have whittled the selection of tutorials down to the following
getting started (intro explains the program and GUI) >> understanding the basics
developing your ideas (this one pretty much sums up the modeling) >> creating a building information model
viewing and rendering (try to do some of these)
>> viewing >> viewing a building model
>> rendering views & creating walkthroughs >> rendering interior/exterior views
>> presentation views >> all of 'em if you can
make sure your formZ model is detailed i would rather this be done well than you half-@55 it and breeze through the tutorials
take your time : be precise : be intent : be sincere : care about your work
then start on the tutorials selected here
get as far as you can and we will work more on them in class
jdubz
Saturday, March 24, 2007
Facade wall . section . bay model
ALL STUDENTS
1. complete your formZ model in detailed authority - you show that wall and formz whos boss! model away and clean and detailed - the more you model the more you understand, the more you understand the more you can explore, the more you can explore the more finesse your project will have and the more effort your instructors will see the better your grade can be...
(rhyming hmm?)
NOTE: sketch first in your sketchbook your plan of modeling - it makes everything so much easier
2. REVIT > help > tutorials : do as many as you can but definitely get down to rendering and viewing
3. curriculum video - its on the server arch2354/templates/curriculum install this and watch the video
come to class with a complete model + some screen shots of you working through the tutorials (hit print screen or some method of showing us your processes through the tutorials) they can be jpegs ...
any questions send us an email
jdubz
1. complete your formZ model in detailed authority - you show that wall and formz whos boss! model away and clean and detailed - the more you model the more you understand, the more you understand the more you can explore, the more you can explore the more finesse your project will have and the more effort your instructors will see the better your grade can be...
(rhyming hmm?)
NOTE: sketch first in your sketchbook your plan of modeling - it makes everything so much easier
2. REVIT > help > tutorials : do as many as you can but definitely get down to rendering and viewing
3. curriculum video - its on the server arch2354/templates/curriculum install this and watch the video
come to class with a complete model + some screen shots of you working through the tutorials (hit print screen or some method of showing us your processes through the tutorials) they can be jpegs ...
any questions send us an email
jdubz
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